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<div class="title">PxTriangleMeshExt.h</div>  </div>
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<a href="PxTriangleMeshExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_EXTENSIONS_TRIANGLE_MESH_H</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="keyword">class </span><a class="code" href="classPxGeometry.html">PxGeometry</a>;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="keyword">class </span><a class="code" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a>;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">class </span><a class="code" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a>;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="classPxMeshOverlapUtil.html">   61</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    {</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;                                        <a class="code" href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a>();</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;                                        ~<a class="code" href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a>();</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;                        <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           findOverlap(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; geom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; geomPose, <span class="keyword">const</span> <a class="code" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a>&amp; meshGeom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; meshPose);</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;                        <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           findOverlap(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; geom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; geomPose, <span class="keyword">const</span> <a class="code" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a>&amp; hfGeom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; hfPose);</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="classPxMeshOverlapUtil.html#ae64900d2220a8368f4f48f426f3d2dfd">   96</a></span>&#160;        <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keyword">const</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>*    <a class="code" href="classPxMeshOverlapUtil.html#ae64900d2220a8368f4f48f426f3d2dfd">getResults</a>()<span class="keyword">    const   </span>{ <span class="keywordflow">return</span> mResultsMemory;    }</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="classPxMeshOverlapUtil.html#aa91410eb3399dad939cdda6f424d5902">  102</a></span>&#160;        <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           <a class="code" href="classPxMeshOverlapUtil.html#aa91410eb3399dad939cdda6f424d5902">getNbResults</a>()<span class="keyword">  const   </span>{ <span class="keywordflow">return</span> mNbResults;        }</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        <span class="keyword">private</span>:</div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="classPxMeshOverlapUtil.html#ae7c3e17877da7c7c7fb3049401a1f8d4">  105</a></span>&#160;                        <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>*          <a class="code" href="classPxMeshOverlapUtil.html#ae7c3e17877da7c7c7fb3049401a1f8d4">mResultsMemory</a>;</div><div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="classPxMeshOverlapUtil.html#aa2c290a124977239d5c5210e972ffd8d">  106</a></span>&#160;                        <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           mResults[256];</div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="classPxMeshOverlapUtil.html#acfe5ac18f78dff731479057553f04785">  107</a></span>&#160;                        <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           <a class="code" href="classPxMeshOverlapUtil.html#acfe5ac18f78dff731479057553f04785">mNbResults</a>;</div><div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="classPxMeshOverlapUtil.html#a84e59558ff811c57d858bc5d0cde469d">  108</a></span>&#160;                        <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           <a class="code" href="classPxMeshOverlapUtil.html#a84e59558ff811c57d858bc5d0cde469d">mMaxNbResults</a>;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    };</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="group__extensions.html#ga78a7fcf3e5c470de1083ada5fde8e32f">PxComputeTriangleMeshPenetration</a>(<a class="code" href="classPxVec3.html">PxVec3</a>&amp; direction, </div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;                                          <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>&amp; depth,</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;                                          <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; geom, </div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;                                          <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; geomPose, </div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;                                          <span class="keyword">const</span> <a class="code" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a>&amp; meshGeom, </div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;                                          <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; meshPose, </div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;                                          <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter,</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;                                          <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>* usedIter = NULL);</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="group__extensions.html#gadf1d4e04d0c9587b111c3737c9789658">PxComputeHeightFieldPenetration</a>(<a class="code" href="classPxVec3.html">PxVec3</a>&amp; direction, </div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;                                         <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>&amp; depth,</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;                                         <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; geom, </div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;                                         <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; geomPose, </div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;                                         <span class="keyword">const</span> <a class="code" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a>&amp; heightFieldGeom, </div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;                                         <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; heightFieldPose,</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;                                         <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, </div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;                                         <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>* usedIter = NULL);</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
<div class="ttc" id="classPxMeshOverlapUtil_html_ae64900d2220a8368f4f48f426f3d2dfd"><div class="ttname"><a href="classPxMeshOverlapUtil.html#ae64900d2220a8368f4f48f426f3d2dfd">PxMeshOverlapUtil::getResults</a></div><div class="ttdeci">PX_FORCE_INLINE const PxU32 * getResults() const</div><div class="ttdoc">Retrieves array of triangle indices after a findOverlap call. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshExt.h:96</div></div>
<div class="ttc" id="classPxMeshOverlapUtil_html_ae7c3e17877da7c7c7fb3049401a1f8d4"><div class="ttname"><a href="classPxMeshOverlapUtil.html#ae7c3e17877da7c7c7fb3049401a1f8d4">PxMeshOverlapUtil::mResultsMemory</a></div><div class="ttdeci">PxU32 * mResultsMemory</div><div class="ttdef"><b>Definition:</b> PxTriangleMeshExt.h:105</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxMeshOverlapUtil_html_acfe5ac18f78dff731479057553f04785"><div class="ttname"><a href="classPxMeshOverlapUtil.html#acfe5ac18f78dff731479057553f04785">PxMeshOverlapUtil::mNbResults</a></div><div class="ttdeci">PxU32 mNbResults</div><div class="ttdef"><b>Definition:</b> PxTriangleMeshExt.h:107</div></div>
<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="classPxHeightFieldGeometry_html"><div class="ttname"><a href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a></div><div class="ttdoc">Height field geometry class. </div><div class="ttdef"><b>Definition:</b> PxHeightFieldGeometry.h:56</div></div>
<div class="ttc" id="classPxMeshOverlapUtil_html_aa91410eb3399dad939cdda6f424d5902"><div class="ttname"><a href="classPxMeshOverlapUtil.html#aa91410eb3399dad939cdda6f424d5902">PxMeshOverlapUtil::getNbResults</a></div><div class="ttdeci">PX_FORCE_INLINE PxU32 getNbResults() const</div><div class="ttdoc">Retrieves number of triangle indices after a findOverlap call. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshExt.h:102</div></div>
<div class="ttc" id="classPxMeshOverlapUtil_html"><div class="ttname"><a href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a></div><div class="ttdoc">Utility class to find mesh triangles touched by a specified geometry object. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshExt.h:61</div></div>
<div class="ttc" id="group__extensions_html_ga78a7fcf3e5c470de1083ada5fde8e32f"><div class="ttname"><a href="group__extensions.html#ga78a7fcf3e5c470de1083ada5fde8e32f">PxComputeTriangleMeshPenetration</a></div><div class="ttdeci">bool PxComputeTriangleMeshPenetration(PxVec3 &amp;direction, PxReal &amp;depth, const PxGeometry &amp;geom, const PxTransform &amp;geomPose, const PxTriangleMeshGeometry &amp;meshGeom, const PxTransform &amp;meshPose, PxU32 maxIter, PxU32 *usedIter=NULL)</div><div class="ttdoc">Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh...</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="classPxMeshOverlapUtil_html_a84e59558ff811c57d858bc5d0cde469d"><div class="ttname"><a href="classPxMeshOverlapUtil.html#a84e59558ff811c57d858bc5d0cde469d">PxMeshOverlapUtil::mMaxNbResults</a></div><div class="ttdeci">PxU32 mMaxNbResults</div><div class="ttdef"><b>Definition:</b> PxTriangleMeshExt.h:108</div></div>
<div class="ttc" id="group__extensions_html_gadf1d4e04d0c9587b111c3737c9789658"><div class="ttname"><a href="group__extensions.html#gadf1d4e04d0c9587b111c3737c9789658">PxComputeHeightFieldPenetration</a></div><div class="ttdeci">bool PxComputeHeightFieldPenetration(PxVec3 &amp;direction, PxReal &amp;depth, const PxGeometry &amp;geom, const PxTransform &amp;geomPose, const PxHeightFieldGeometry &amp;heightFieldGeom, const PxTransform &amp;heightFieldPose, PxU32 maxIter, PxU32 *usedIter=NULL)</div><div class="ttdoc">Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfi...</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxTriangleMeshGeometry_html"><div class="ttname"><a href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a></div><div class="ttdoc">Triangle mesh geometry class. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshGeometry.h:82</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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